Yellow puzzles: the team, context
Green puzzles: language puzzles (vocab, grammar)
Purple puzzles: archaeology puzzles (time, destructions, piecing things together)
Logbook. Table of Contents e
a loose leaflet with the transliteration of the Huandzaj alphabet based on hymn A (puzzle 1.I).
Day 1. Travel to the island. Describe the team and the objective; introduce Jane Weiss’ character/backstory. connect the pictures of the team with their descriptions. Cut them out from the excavation notes (puzzle 1.II)
Day 2. Arrival on the island. Drawing of the map.
Day 3. Dividing the work. Hint at strange tides (Isa & x can’t stomach the tides)
Day 4. Exploring the harbor area; deducing the meaning of the inscriptions on the pillars by comparing with the entrance gate, possessive discovered (puzzle 3, 1.III)
Day 5. The lighthouse with inscription above the entrance “lighthouse”. It’s locked. A corpse (Shahda) hangs from a hook at the top. (has to be revisited later in the game; Jane things solutions can be found here when things start to go South).
Day 6. Discuss lighthouse with team?
Day 7. Naming the buildings in the harbor area (puzzle 4, 1.IV); place the detailed map on the larger tile (part of puzzle 9).
[ cancelled - Day 8. Team brings back results of the larger survey: decision is made to proceed to temple district first as results need to be yielded (good for funding) or maybe player can choose? ]
Day 9. II.1. Temple district 1. A detailed map of the temple district. The three goddesses, identify their types and translate their names (puzzle 5).
unsire - Day 10. Temple district 2. The grand hall. Description of the space. There is a mural, finish the mural & interpret it to show what the temple was used for (puzzle 6). ]
[ unsure - Day 11. Temple district 3. The pool in the grand hall. The intrusive behavior of the archaeologists & lashing out of sea. Cleaning the pool (puzzle 7) ]
Day 12. II.2. Cleaning the pool. The sea shows its power; present the inscriptions on the pool floor in the excavation notes. Player has to scratch out the right elements (trash) that will reveal a number that will give access to a new map with the bottom of the pool visible.
Day 12. II.3. Matching shells. Sacred shell conversation with Karina. Cut out the shell fragments from the excavation notes and glue them together and match them with the inscriptions in the pool floor.
Day 13. II.4. Hymns and Tides. Identify the missing shell & identify the function of the pool (puzzle 8). The shells have inscriptions on the back that can be revisited.